Pixel Art Maker3.0.6 - App Store
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Publisher Description
"Pixel Art Maker" is a drawing tool for pixel art like retro games.
◇ Easy to use
You can start drawing pixel art immediately after launching the app.
The canvas can also be resized while drawing.
◇ Import a photo
Convert photos into pixel art.
◇ Create animated pixel art
Draw one pixel art image, duplicate it, and create animations.
Features:
- Draw pixel art on canvases from 1x1 up to 256x256 pixels.
- Change the color palette (up to 256 colors).
The basic palette includes 32 colors.
The free version supports up to 65 colors.
*Each palette color can be set to transparent or opaque.
- Save your color palettes and reuse them in other artworks or when importing photos.
- Watch an ad to temporarily unlock:
. 256-color palette
. Canvas size up to 1024x1024
- Premium
Removes ads and permanently unlocks the full 256-color palette and canvas sizes up to 1024x1024.
- Zoom in and out with two-finger pinch.
- Save, load, and delete your drawings.
- Import photos and animated GIFs.
APNG animation is not supported; only the first frame is imported.
- Import photos with built-in retro-style palettes and adjustable dithering.
Indexed PNG files keep their original palette.
- Import images from other apps via the Share sheet.
- Export with transparency.
- Scale your artwork on export from 1x to 64x, depending on canvas size, up to 4096x4096.
- Save to Photos.
- Share with other apps.
- Create and export animated GIFs.
*GIFs may not animate in Photos.
- Finger Mode
Draw directly with your finger.
- Cursor Mode
Move a cursor and place pixels with the "PIXEL" button.
(Menu → Settings → Change Drawing Mode)
* On Apple Silicon Macs (iPad version), animated image import may be limited, and photos may be imported at reduced resolution.
Version History This update makes it easier to find artworks on the Load screen, especially if you have saved many.
• Move artworks to the top
On the Load screen, choose "To Top" and tap an artwork to move it to the top.
• Color labels and filtering
On the Load screen, choose "Color" to mark artworks with one of 6 colors, then use the color buttons above the list to show only that color.
• Fixed the palette selection frame sometimes appearing on the wrong color after importing a photo.
• Fixed minor issues. 3.0.6 Oct 2 • Easier to choose the maximum size
When creating a new canvas, resizing, or importing a photo, you can now pick the maximum size directly: 256 or 1024.
• Addressed an issue where some animations saved with earlier versions could not be opened.
• Fixed minor issues with photo import settings.
• Supports iOS 27. 3.0.5 Sep 27 • You can now access and copy your saved data using the Files app or a computer. To make a manual backup, close the app completely, then open Files → On My iPhone (On My iPad on an iPad) → PixelArt and copy everything in that folder to iCloud Drive, a computer, or another location outside the app. After you save artwork, a guide with backup and restore instructions is placed in the same folder.
• I revised the startup process and improved diagnostic logging. If the app does not start properly and you find latest-fatal-error.txt in the PixelArt folder in the Files app, you can attach it when contacting me. 3.0.4 Sep 18 • More control over the number of colors used when importing photos
With Custom, you can set the final palette size from 2 to 256 colors. See how many colors are available for the photo and adjust the colors left free for drawing later.
• Improved the UI and app behavior, including project organization and clearer messages. 3.0.3 Aug 24 • Photo import now lets you choose a downscaling method: Pixel, Art, or Photo. Pixel is now the default, helping colors stay vibrant. (This partially restores the processing method used in earlier v2 releases.)
• We made minor adjustments and improvements to the UI and processing. 3.0.2 Aug 15 • Resume your pixel art in progress — this isn't always possible, so save your important work often
• Improved the Load screen: scroll without accidentally opening your pixel art, and jump anywhere quickly with the new side rail
• Simpler photo import: choose a size and tap OK to turn your photo into pixel art right away; the Colors screen opens only when you tap its button
• Improved reliability around saving, better performance with large pixel art, and other minor fixes
• Fixed GIF import losing some colors — thank you for the bug report! 3.0.1 Aug 7 • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025
About Pixel Art Maker
The company that develops Pixel Art Maker is Yoshiyuki Hirose. The latest version released by its developer is 3.0.6.
To install Pixel Art Maker on your iOS device, just click the green Continue To App button above to start the installation process. The app is listed on our website since 2026-10-13 and was downloaded 0 times. We have already checked if the download link is safe, however for your own protection we recommend that you scan the downloaded app with your antivirus. Your antivirus may detect the Pixel Art Maker as malware if the download link is broken.
How to install Pixel Art Maker on your iOS device:
- Click on the Continue To App button on our website. This will redirect you to the App Store.
- Once the Pixel Art Maker is shown in the iTunes listing of your iOS device, you can start its download and installation. Tap on the GET button to the right of the app to start downloading it.
- If you are not logged-in the iOS appstore app, you'll be prompted for your your Apple ID and/or password.
- After Pixel Art Maker is downloaded, you'll see an INSTALL button to the right. Tap on it to start the actual installation of the iOS app.
- Once installation is finished you can tap on the OPEN button to start it. Its icon will also be added to your device home screen.
Program Details
System requirements
Download information
Pricing
Version History
version 3.0.6
posted on 2026-10-13
Version History This update makes it easier to find artworks on the Load screen, especially if you have saved many.
• Move artworks to the top
On the Load screen, choose "To Top" and tap an artwork to move it to the top.
• Color labels and filtering
On the Load screen, choose "Color" to mark artworks with one of 6 colors, then use the color buttons above the list to show only that color.
• Fixed the palette selection frame sometimes appearing on the wrong color after importing a photo.
• Fixed minor issues. 3.0.6 Oct 2 • Easier to choose the maximum size
When creating a new canvas, resizing, or importing a photo, you can now pick the maximum size directly: 256 or 1024.
• Addressed an issue where some animations saved with earlier versions could not be opened.
• Fixed minor issues with photo import settings.
• Supports iOS 27. 3.0.5 Sep 27 • You can now access and copy your saved data using the Files app or a computer. To make a manual backup, close the app completely, then open Files → On My iPhone (On My iPad on an iPad) → PixelArt and copy everything in that folder to iCloud Drive, a computer, or another location outside the app. After you save artwork, a guide with backup and restore instructions is placed in the same folder.
• I revised the startup process and improved diagnostic logging. If the app does not start properly and you find latest-fatal-error.txt in the PixelArt folder in the Files app, you can attach it when contacting me. 3.0.4 Sep 18 • More control over the number of colors used when importing photos
With Custom, you can set the final palette size from 2 to 256 colors. See how many colors are available for the photo and adjust the colors left free for drawing later.
• Improved the UI and app behavior, including project organization and clearer messages. 3.0.3 Aug 24 • Photo import now lets you choose a downscaling method: Pixel, Art, or Photo. Pixel is now the default, helping colors stay vibrant. (This partially restores the processing method used in earlier v2 releases.)
• We made minor adjustments and improvements to the UI and processing. 3.0.2 Aug 15 • Resume your pixel art in progress — this isn't always possible, so save your important work often
• Improved the Load screen: scroll without accidentally opening your pixel art, and jump anywhere quickly with the new side rail
• Simpler photo import: choose a size and tap OK to turn your photo into pixel art right away; the Colors screen opens only when you tap its button
• Improved reliability around saving, better performance with large pixel art, and other minor fixes
• Fixed GIF import losing some colors — thank you for the bug report! 3.0.1 Aug 7 • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025
version 3.0.6
posted on 2026-10-06
Version History This update makes it easier to find artworks on the Load screen, especially if you have saved many.
• Move artworks to the top
On the Load screen, choose "To Top" and tap an artwork to move it to the top.
• Color labels and filtering
On the Load screen, choose "Color" to mark artworks with one of 6 colors, then use the color buttons above the list to show only that color.
• Fixed the palette selection frame sometimes appearing on the wrong color after importing a photo.
• Fixed minor issues. 3.0.6 4d ago • Easier to choose the maximum size
When creating a new canvas, resizing, or importing a photo, you can now pick the maximum size directly: 256 or 1024.
• Addressed an issue where some animations saved with earlier versions could not be opened.
• Fixed minor issues with photo import settings.
• Supports iOS 27. 3.0.5 Sep 27 • You can now access and copy your saved data using the Files app or a computer. To make a manual backup, close the app completely, then open Files → On My iPhone (On My iPad on an iPad) → PixelArt and copy everything in that folder to iCloud Drive, a computer, or another location outside the app. After you save artwork, a guide with backup and restore instructions is placed in the same folder.
• I revised the startup process and improved diagnostic logging. If the app does not start properly and you find latest-fatal-error.txt in the PixelArt folder in the Files app, you can attach it when contacting me. 3.0.4 Sep 18 • More control over the number of colors used when importing photos
With Custom, you can set the final palette size from 2 to 256 colors. See how many colors are available for the photo and adjust the colors left free for drawing later.
• Improved the UI and app behavior, including project organization and clearer messages. 3.0.3 Aug 24 • Photo import now lets you choose a downscaling method: Pixel, Art, or Photo. Pixel is now the default, helping colors stay vibrant. (This partially restores the processing method used in earlier v2 releases.)
• We made minor adjustments and improvements to the UI and processing. 3.0.2 Aug 15 • Resume your pixel art in progress — this isn't always possible, so save your important work often
• Improved the Load screen: scroll without accidentally opening your pixel art, and jump anywhere quickly with the new side rail
• Simpler photo import: choose a size and tap OK to turn your photo into pixel art right away; the Colors screen opens only when you tap its button
• Improved reliability around saving, better performance with large pixel art, and other minor fixes
• Fixed GIF import losing some colors — thank you for the bug report! 3.0.1 Aug 7 • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025
version 3.0.6
posted on 2026-10-02
Version History This update makes it easier to find artworks on the Load screen, especially if you have saved many.
• Move artworks to the top
On the Load screen, choose "To Top" and tap an artwork to move it to the top.
• Color labels and filtering
On the Load screen, choose "Color" to mark artworks with one of 6 colors, then use the color buttons above the list to show only that color.
• Fixed the palette selection frame sometimes appearing on the wrong color after importing a photo.
• Fixed minor issues. 3.0.6 5h ago • Easier to choose the maximum size
When creating a new canvas, resizing, or importing a photo, you can now pick the maximum size directly: 256 or 1024.
• Addressed an issue where some animations saved with earlier versions could not be opened.
• Fixed minor issues with photo import settings.
• Supports iOS 27. 3.0.5 5d ago • You can now access and copy your saved data using the Files app or a computer. To make a manual backup, close the app completely, then open Files → On My iPhone (On My iPad on an iPad) → PixelArt and copy everything in that folder to iCloud Drive, a computer, or another location outside the app. After you save artwork, a guide with backup and restore instructions is placed in the same folder.
• I revised the startup process and improved diagnostic logging. If the app does not start properly and you find latest-fatal-error.txt in the PixelArt folder in the Files app, you can attach it when contacting me. 3.0.4 Sep 18 • More control over the number of colors used when importing photos
With Custom, you can set the final palette size from 2 to 256 colors. See how many colors are available for the photo and adjust the colors left free for drawing later.
• Improved the UI and app behavior, including project organization and clearer messages. 3.0.3 Aug 24 • Photo import now lets you choose a downscaling method: Pixel, Art, or Photo. Pixel is now the default, helping colors stay vibrant. (This partially restores the processing method used in earlier v2 releases.)
• We made minor adjustments and improvements to the UI and processing. 3.0.2 Aug 15 • Resume your pixel art in progress — this isn't always possible, so save your important work often
• Improved the Load screen: scroll without accidentally opening your pixel art, and jump anywhere quickly with the new side rail
• Simpler photo import: choose a size and tap OK to turn your photo into pixel art right away; the Colors screen opens only when you tap its button
• Improved reliability around saving, better performance with large pixel art, and other minor fixes
• Fixed GIF import losing some colors — thank you for the bug report! 3.0.1 Aug 7 • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025
version 3.0.4
posted on 2026-09-25
Version History • You can now access and copy your saved data using the Files app or a computer. To make a manual backup, close the app completely, then open Files → On My iPhone (On My iPad on an iPad) → PixelArt and copy everything in that folder to iCloud Drive, a computer, or another location outside the app. After you save artwork, a guide with backup and restore instructions is placed in the same folder.
• I revised the startup process and improved diagnostic logging. If the app does not start properly and you find latest-fatal-error.txt in the PixelArt folder in the Files app, you can attach it when contacting me. 3.0.4 Sep 18 • More control over the number of colors used when importing photos
With Custom, you can set the final palette size from 2 to 256 colors. See how many colors are available for the photo and adjust the colors left free for drawing later.
• Improved the UI and app behavior, including project organization and clearer messages. 3.0.3 Aug 24 • Photo import now lets you choose a downscaling method: Pixel, Art, or Photo. Pixel is now the default, helping colors stay vibrant. (This partially restores the processing method used in earlier v2 releases.)
• We made minor adjustments and improvements to the UI and processing. 3.0.2 Aug 15 • Resume your pixel art in progress — this isn't always possible, so save your important work often
• Improved the Load screen: scroll without accidentally opening your pixel art, and jump anywhere quickly with the new side rail
• Simpler photo import: choose a size and tap OK to turn your photo into pixel art right away; the Colors screen opens only when you tap its button
• Improved reliability around saving, better performance with large pixel art, and other minor fixes
• Fixed GIF import losing some colors — thank you for the bug report! 3.0.1 Aug 7 • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025 Fixed a critical issue from the previous version (2.2.12).
1. Fixed a critical bug where the edges of pixel art were not displayed when zoomed in.
2. Fixed a bug where the app would freeze during large area fills.
3. Adjusted the screen layout.
Thanks to a review comment for helping me notice this issue. 2.2.13 09/15/2025 The following changes have been made:
- Fine adjustments to screen positioning
- Support for screen rotation and Split View on iPad 2.2.12 09/08/2025
version 3.0.4
posted on 2026-09-18
Version History • You can now access and copy your saved data using the Files app or a computer. To make a manual backup, close the app completely, then open Files → On My iPhone (On My iPad on an iPad) → PixelArt and copy everything in that folder to iCloud Drive, a computer, or another location outside the app. After you save artwork, a guide with backup and restore instructions is placed in the same folder.
• I revised the startup process and improved diagnostic logging. If the app does not start properly and you find latest-fatal-error.txt in the PixelArt folder in the Files app, you can attach it when contacting me. 3.0.4 10h ago • More control over the number of colors used when importing photos
With Custom, you can set the final palette size from 2 to 256 colors. See how many colors are available for the photo and adjust the colors left free for drawing later.
• Improved the UI and app behavior, including project organization and clearer messages. 3.0.3 Aug 24 • Photo import now lets you choose a downscaling method: Pixel, Art, or Photo. Pixel is now the default, helping colors stay vibrant. (This partially restores the processing method used in earlier v2 releases.)
• We made minor adjustments and improvements to the UI and processing. 3.0.2 Aug 15 • Resume your pixel art in progress — this isn't always possible, so save your important work often
• Improved the Load screen: scroll without accidentally opening your pixel art, and jump anywhere quickly with the new side rail
• Simpler photo import: choose a size and tap OK to turn your photo into pixel art right away; the Colors screen opens only when you tap its button
• Improved reliability around saving, better performance with large pixel art, and other minor fixes
• Fixed GIF import losing some colors — thank you for the bug report! 3.0.1 Aug 7 • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025 Fixed a critical issue from the previous version (2.2.12).
1. Fixed a critical bug where the edges of pixel art were not displayed when zoomed in.
2. Fixed a bug where the app would freeze during large area fills.
3. Adjusted the screen layout.
Thanks to a review comment for helping me notice this issue. 2.2.13 09/15/2025 The following changes have been made:
- Fine adjustments to screen positioning
- Support for screen rotation and Split View on iPad 2.2.12 09/08/2025
version 3.0.3
posted on 2026-09-11
Version History • More control over the number of colors used when importing photos
With Custom, you can set the final palette size from 2 to 256 colors. See how many colors are available for the photo and adjust the colors left free for drawing later.
• Improved the UI and app behavior, including project organization and clearer messages. 3.0.3 Aug 24 • Photo import now lets you choose a downscaling method: Pixel, Art, or Photo. Pixel is now the default, helping colors stay vibrant. (This partially restores the processing method used in earlier v2 releases.)
• We made minor adjustments and improvements to the UI and processing. 3.0.2 Aug 15 • Resume your pixel art in progress — this isn't always possible, so save your important work often
• Improved the Load screen: scroll without accidentally opening your pixel art, and jump anywhere quickly with the new side rail
• Simpler photo import: choose a size and tap OK to turn your photo into pixel art right away; the Colors screen opens only when you tap its button
• Improved reliability around saving, better performance with large pixel art, and other minor fixes
• Fixed GIF import losing some colors — thank you for the bug report! 3.0.1 Aug 7 • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025 Fixed a critical issue from the previous version (2.2.12).
1. Fixed a critical bug where the edges of pixel art were not displayed when zoomed in.
2. Fixed a bug where the app would freeze during large area fills.
3. Adjusted the screen layout.
Thanks to a review comment for helping me notice this issue. 2.2.13 09/15/2025 The following changes have been made:
- Fine adjustments to screen positioning
- Support for screen rotation and Split View on iPad 2.2.12 09/08/2025 Improved accuracy when importing GIF animations. 2.2.11 07/22/2025
version 3.0.2
posted on 2026-08-22
Version History • Photo import now lets you choose a downscaling method: Pixel, Art, or Photo. Pixel is now the default, helping colors stay vibrant. (This partially restores the processing method used in earlier v2 releases.)
• We made minor adjustments and improvements to the UI and processing. 3.0.2 Aug 15 • Resume your pixel art in progress — this isn't always possible, so save your important work often
• Improved the Load screen: scroll without accidentally opening your pixel art, and jump anywhere quickly with the new side rail
• Simpler photo import: choose a size and tap OK to turn your photo into pixel art right away; the Colors screen opens only when you tap its button
• Improved reliability around saving, better performance with large pixel art, and other minor fixes
• Fixed GIF import losing some colors — thank you for the bug report! 3.0.1 Aug 7 • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025 Fixed a critical issue from the previous version (2.2.12).
1. Fixed a critical bug where the edges of pixel art were not displayed when zoomed in.
2. Fixed a bug where the app would freeze during large area fills.
3. Adjusted the screen layout.
Thanks to a review comment for helping me notice this issue. 2.2.13 09/15/2025 The following changes have been made:
- Fine adjustments to screen positioning
- Support for screen rotation and Split View on iPad 2.2.12 09/08/2025 Improved accuracy when importing GIF animations. 2.2.11 07/22/2025 We have conducted maintenance, including updates to internal modules. 2.2.10 03/25/2024
version 3.0.0
posted on 2026-07-27
Version History • Better photo import — built-in retro-style palettes, adjustable dithering (fine-dot color blending), and indexed PNG files keep their original palette
• Save your color palettes — keep palettes you've made and reuse them in other artworks or when importing photos
• Import from other apps — tap Share on an image in Photos or other apps and choose PixelArt to turn it into pixel art
• Transparency on/off — choose for each palette color whether it's transparent; fully opaque artworks are now possible
• Bug fixes and small improvements 3.0.0 Jul 5 Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025 Fixed a critical issue from the previous version (2.2.12).
1. Fixed a critical bug where the edges of pixel art were not displayed when zoomed in.
2. Fixed a bug where the app would freeze during large area fills.
3. Adjusted the screen layout.
Thanks to a review comment for helping me notice this issue. 2.2.13 09/15/2025 The following changes have been made:
- Fine adjustments to screen positioning
- Support for screen rotation and Split View on iPad 2.2.12 09/08/2025 Improved accuracy when importing GIF animations. 2.2.11 07/22/2025 We have conducted maintenance, including updates to internal modules. 2.2.10 03/25/2024 Updated for compatibility with iOS 17. 2.2.9 10/16/2023 Fixed the following bugs:
Pressing the color button often decreased RGB values.
The color palette and Pixel buttons overlapped in cursor mode on some devices.
Thank you for sending me bug reports. 2.2.8 12/19/2022
version 2.6.3
posted on 2026-06-30
Version History Added a Redo button — finally, almost 12 years after the first release. 2.6.3 Jun 15 Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025 Fixed a critical issue from the previous version (2.2.12).
1. Fixed a critical bug where the edges of pixel art were not displayed when zoomed in.
2. Fixed a bug where the app would freeze during large area fills.
3. Adjusted the screen layout.
Thanks to a review comment for helping me notice this issue. 2.2.13 09/15/2025 The following changes have been made:
- Fine adjustments to screen positioning
- Support for screen rotation and Split View on iPad 2.2.12 09/08/2025 Improved accuracy when importing GIF animations. 2.2.11 07/22/2025 We have conducted maintenance, including updates to internal modules. 2.2.10 03/25/2024 Updated for compatibility with iOS 17. 2.2.9 10/16/2023 Fixed the following bugs:
Pressing the color button often decreased RGB values.
The color palette and Pixel buttons overlapped in cursor mode on some devices.
Thank you for sending me bug reports. 2.2.8 12/19/2022 1.Supported iOS 15.
1) Read access photos permission is no longer required when pixelating photos.
2) You can choose whether to use ad tracking or not at the first launching(Supported ATT.)
2. Bug fixes
1) Fixed a frequent crashing bug when loading photos for pixelation of photos.
2) Fixed the other several bugs.
3. Changed UI.
1) Removed the purchase screen, and moved the purchase button and the restore button to the settings in the menu.
2) improved the position of UI and wording.
* Note
When saving to the camera roll, it used to be saved in the dots album, but now it is saved directly without the album. 2.2.7 09/15/2022
version 2.6.2
posted on 2026-06-06
Version History Improved stability and usability.
I revised the behavior of flood fill and image loading, and fixed unstable behavior in some environments. 2.6.2 Apr 22 Refined the UI and improved overall stability. 2.6.1 Apr 11 ◇ Limits Removed
① Expanded maximum canvas size from 256×256 to 1024×1024 (this app is designed for small pixel art, so it is not well-suited for large canvases).
◇ Improvements
① Improved performance for 1024×1024 canvases, including photo import/loading and pixel art border rendering.
② Drag-and-drop reordering of animation frames.
◇ Bug Fixes
① Fixed a bug where animation buttons overlapped in Portuguese/Russian.
② Other minor bug fixes. 2.6.0 Apr 2 - Fixed an issue where the slider upper limit was not set correctly when there were many frames in the resize screen.
- Other minor optimizations and adjustments.
Since v2.5.0, the upper limit on the number of animation frames has been removed. 2.5.1 Mar 17 The frame limit for animations has been removed.
Performance has been optimized to support higher frame counts. (Previously limited to 256 frames, or 64 frames for canvases 128×128 pixels and above.) 2.5.0 Mar 12 - 256-color palette support.
You can now use up to 256 colors (one of which is a transparent color). Up to 65 colors are available without watching ads.
- Improved edge drawing.
Drawing near the edges of the canvas with your finger is now smoother.
- Bug fix.
Fixed a rare crash issue.
Note: Purchase information from your device account is now synced with the app. If a refund has already been processed, your Premium access may be terminated. 2.4.0 Feb 18 I have addressed issues that mainly occur when using the app for a long time.
1. Reduced Data Size
I improved the pixel art storage format and implemented PNG compression to reduce file sizes.
Existing pixel art will be migrated to the new format when saved as an update.
2. Faster Loading Screen
I optimized the loading and display of the pixel art list to ensure smooth operation.
3. Improved Stability
- Improved UI and fixed rare crash bugs. 2.3.0 11/15/2025 Fixed screen display issue on iPhone 8 Plus and similar devices at startup (Update #7)
Sorry for the inconvenience and thank you for reporting bugs.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
Technical poem:
iPhone 8 Plus uses a special display scale (2.608× vs standard 3.0×), causing a framebuffer/viewport mismatch that rendered content only in the bottom-left corner. I've unified all pixel calculations to use the rendering layer's actual scale factor for consistent display across all devices. 2.2.23 11/06/2025 1. Fixed Display Issues at Launch (Update #6)
I've added additional fixes for display problems that occur on certain devices and iOS versions when launching the app.
If the issue persists, please let me know:
* ① Your device model
* ② iOS version
※Thank you for your prompt reports.
Technical Details:
I've implemented a forced coordinate system update when incorrect coordinates are detected after the initial screen display.
2. Zoom Operation Adjustments
I've improved the zoom functionality for better performance. 2.2.22 11/03/2025 Fixed a bug that caused crashes when saving photos. 2.2.21 10/30/2025 - Improved screen shrinking issue at startup (Round 5)
I've implemented additional fixes.
If the problem still occurs, please let me know:
① Device model
② iOS version
※Thank you for your quick feedback as always.
Technical details:
①Replaced old iOS APIs with the latest ones (UIScreen lifecycle support)
②Adjusted screen size detection timing (SafeArea related) 2.2.20 10/24/2025 • Improved drawing performance
I enhanced drawing performance in preparation for supporting larger pixel art in the future.
• Fixed screen shrinking issue on app startup
This was improved in v2.2.18, but could still occur rarely due to timing conditions.
I have implemented additional measures to address this.
If you still experience this issue, please let me know:
① Device model
② OS version 2.2.19 10/20/2025 I have made further improvements to address a screen shrinking issue at startup that could still occur on certain devices and iOS versions.
If you still experience this issue, please provide me with the following information:
- Device model
- iOS version
Details:
- Resolved timing dependency for screen size detection
- Improved display stability across all iPhone models (especially Plus series scale calculations) 2.2.18 10/08/2025 Bug Fix
I fixed an issue where the screen display was reduced on certain iPhone Plus models (iPhone 6 Plus, 7 Plus, 8 Plus).
If the problem continues, please let me know the following:
1. Your device model
2. iOS version 2.2.17 10/04/2025 I have fixed the issue reported in reviews where the screen shrank and buttons disappeared.
However, since I could not reproduce the problem on my devices, I cannot confirm with certainty that the fix is effective.
If the same issue still occurs, please let me know the following information:
1. The model of your iPhone or iPad
2. Your iOS version
3. When the issue happens (on launch, when rotating the screen, or during other actions)
Details of the fix:
1. I revised the screen size calculation at launch.
2. If the calculation is incorrect immediately after launch, the app now automatically corrects it right away. 2.2.16 09/28/2025 1. Canvas Initial Position Adjustment
There were cases where the pixel art canvas could appear in the wrong position (lower than intended) or at an incorrect size when launching the app in Cursor mode. The canvas could display at an incorrect size either briefly or until the pixel art position was adjusted, so this has been fixed. 2.2.15 09/25/2025 1. Fixed a crash when using the iPad version on a Mac.
2. Made minor positioning adjustments. 2.2.14 09/20/2025 Fixed a critical issue from the previous version (2.2.12).
1. Fixed a critical bug where the edges of pixel art were not displayed when zoomed in.
2. Fixed a bug where the app would freeze during large area fills.
3. Adjusted the screen layout.
Thanks to a review comment for helping me notice this issue. 2.2.13 09/15/2025 The following changes have been made:
- Fine adjustments to screen positioning
- Support for screen rotation and Split View on iPad 2.2.12 09/08/2025 Improved accuracy when importing GIF animations. 2.2.11 07/22/2025 We have conducted maintenance, including updates to internal modules. 2.2.10 03/25/2024 Updated for compatibility with iOS 17. 2.2.9 10/16/2023 Fixed the following bugs:
Pressing the color button often decreased RGB values.
The color palette and Pixel buttons overlapped in cursor mode on some devices.
Thank you for sending me bug reports. 2.2.8 12/19/2022 1.Supported iOS 15.
1) Read access photos permission is no longer required when pixelating photos.
2) You can choose whether to use ad tracking or not at the first launching(Supported ATT.)
2. Bug fixes
1) Fixed a frequent crashing bug when loading photos for pixelation of photos.
2) Fixed the other several bugs.
3. Changed UI.
1) Removed the purchase screen, and moved the purchase button and the restore button to the settings in the menu.
2) improved the position of UI and wording.
* Note
When saving to the camera roll, it used to be saved in the dots album, but now it is saved directly without the album. 2.2.7 09/15/2022 Supports the screen ratio of iPhone X.
Supports iOS 11 and above(iOS 9 on previous version.)
The post to Twitter was deleted. 2.2.6 04/26/2020
Disclaimer
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